physics: cylinder shape, local offset;
added per-instance alpha test; grass disable cast shadow fix; editor: hierarchy remove will use proper detaching;
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@@ -17,7 +17,7 @@ void HierarchyWindow::Create(EditorComponent* _editor)
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().hierarchy.Remove(entity);
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editor->GetCurrentScene().Component_Detach(entity);
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editor->RecordEntity(archive, entity);
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