editor: terrain generator stackable modifiers
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@@ -522,6 +522,10 @@ void EditorComponent::Load()
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optionsWnd.themeCombo.SetSelected(0);
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static wi::eventhandler::Handle handle = wi::eventhandler::Subscribe(TerrainGenerator::EVENT_THEME_RESET, [=](uint64_t) {
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optionsWnd.themeCombo.SetSelected(optionsWnd.themeCombo.GetSelected());
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});
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RenderPath2D::Load();
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}
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void EditorComponent::Start()
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