diff --git a/README.md b/README.md index dd3ff5195..a0f15163b 100644 --- a/README.md +++ b/README.md @@ -255,7 +255,7 @@ Sponza scene with voxel GI enabled: Damaged Helmet GLTF sample model: ![Sponza](https://turanszkij.files.wordpress.com/2019/03/damagedhelmet.png) -Bokeh Depth of Field: +Bokeh Depth of Field (Lain model by woopoodle at Sketchfab): ![DepthOfField1](https://turanszkij.files.wordpress.com/2019/12/dof1_small.png) ![DepthOfField2](https://turanszkij.files.wordpress.com/2019/12/dof2_small.png) @@ -265,7 +265,7 @@ Motion blur: Path tracing in the living room: ![LivingRoom](https://turanszkij.files.wordpress.com/2019/09/livingroom.jpg) -City scene with a light map, model from Michael Gallie: +City scene with a light map (model by Michael Gallie at CgTrader): ![City](https://turanszkij.files.wordpress.com/2019/01/city1.png) Path tracing in the city: @@ -283,7 +283,7 @@ Lots of boxes path traced in the editor: Bloom and post processing: ![Bloom](https://turanszkij.files.wordpress.com/2019/01/bloom.png) -Bistro scene from Amazon Lumberyard (from Morgan McGuire's graphics archive): +Bistro scene from Amazon Lumberyard (model from Morgan McGuire's graphics archive): ![Bistro_out](https://turanszkij.files.wordpress.com/2019/01/bistro_out_0.png) Bistro scene from the inside: