Parallel scene intersections (#563)
- scene intersections using multithreading - scene intersections can specify LOD level
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@@ -19,7 +19,6 @@ void EnvProbeWindow::Create(EditorComponent* _editor)
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().probes.Remove(entity);
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editor->GetCurrentScene().aabb_probes.Remove(entity);
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editor->RecordEntity(archive, entity);
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