Parallel scene intersections (#563)
- scene intersections using multithreading - scene intersections can specify LOD level
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@@ -271,7 +271,6 @@ void ObjectWindow::Create(EditorComponent* _editor)
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().objects.Remove(entity);
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editor->GetCurrentScene().aabb_objects.Remove(entity);
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editor->RecordEntity(archive, entity);
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