Parallel scene intersections (#563)

- scene intersections using multithreading
- scene intersections can specify LOD level
This commit is contained in:
Turánszki János
2022-09-10 15:24:01 +02:00
committed by GitHub
parent 93f7d421c8
commit bcffb27ead
15 changed files with 450 additions and 342 deletions
-1
View File
@@ -271,7 +271,6 @@ void ObjectWindow::Create(EditorComponent* _editor)
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().objects.Remove(entity);
editor->GetCurrentScene().aabb_objects.Remove(entity);
editor->RecordEntity(archive, entity);