Light animation support (#509)

This commit is contained in:
Turánszki János
2022-08-14 22:46:54 +02:00
committed by GitHub
parent 5345e4ba4f
commit bebe54efc6
14 changed files with 392 additions and 70 deletions
+11 -2
View File
@@ -272,6 +272,7 @@ void OptionsWindow::Create(EditorComponent* _editor)
filterCombo.AddItem("Force " ICON_FORCE, (uint64_t)Filter::Force);
filterCombo.AddItem("Emitter " ICON_EMITTER, (uint64_t)Filter::Emitter);
filterCombo.AddItem("Hairparticle " ICON_HAIR, (uint64_t)Filter::Hairparticle);
filterCombo.AddItem("Inverse Kinematics " ICON_IK, (uint64_t)Filter::IK);
filterCombo.SetTooltip("Apply filtering to the Entities");
filterCombo.OnSelect([&](wi::gui::EventArgs args) {
filter = (Filter)args.userdata;
@@ -642,6 +643,8 @@ void OptionsWindow::Create(EditorComponent* _editor)
editor->saveButton.sprites[i].params.enableCornerRounding();
editor->saveButton.sprites[i].params.corners_rounding[2].radius = 10;
}
editor->componentsWnd.weatherWnd.default_sky_horizon = dark_point;
editor->componentsWnd.weatherWnd.default_sky_zenith = theme_color_idle;
});
AddWidget(&themeCombo);
@@ -866,11 +869,16 @@ void OptionsWindow::PushToEntityTree(wi::ecs::Entity entity, int level)
{
item.name += ICON_WEATHER " ";
}
if (scene.inverse_kinematics.Contains(entity))
{
item.name += ICON_IK " ";
}
if (entity == terragen.terrainEntity)
{
item.name += ICON_TERRAIN " ";
}
for (size_t i = 0; i < scene.armatures.GetCount(); ++i)
bool bone_found = false;
for (size_t i = 0; i < scene.armatures.GetCount() && !bone_found; ++i)
{
const ArmatureComponent& armature = scene.armatures[i];
for (Entity bone : armature.boneCollection)
@@ -878,6 +886,7 @@ void OptionsWindow::PushToEntityTree(wi::ecs::Entity entity, int level)
if (entity == bone)
{
item.name += ICON_BONE " ";
bone_found = true;
break;
}
}
@@ -1080,7 +1089,7 @@ void OptionsWindow::RefreshEntityTree()
}
}
if (has_flag(filter, Filter::All))
if (has_flag(filter, Filter::IK))
{
for (size_t i = 0; i < scene.inverse_kinematics.GetCount(); ++i)
{