From beed279aaea07ef984705f01673f79b8a7f92218 Mon Sep 17 00:00:00 2001 From: turanszkij Date: Tue, 27 Sep 2016 23:54:04 +0200 Subject: [PATCH] implement tiled lighting part5 --- WickedEngine/Renderable3DComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WickedEngine/Renderable3DComponent.cpp b/WickedEngine/Renderable3DComponent.cpp index 09e2a911a..06d800e0a 100644 --- a/WickedEngine/Renderable3DComponent.cpp +++ b/WickedEngine/Renderable3DComponent.cpp @@ -178,7 +178,7 @@ void Renderable3DComponent::Compose(){ RenderColorGradedComposition(); - wiImage::Draw(wiRenderer::ComputeTiledLightCulling(GRAPHICSTHREAD_IMMEDIATE), wiImageEffects(wiRenderer::GetDevice()->GetScreenWidth(), wiRenderer::GetDevice()->GetScreenHeight())); + //wiImage::Draw(wiRenderer::ComputeTiledLightCulling(GRAPHICSTHREAD_IMMEDIATE), wiImageEffects(wiRenderer::GetDevice()->GetScreenWidth(), wiRenderer::GetDevice()->GetScreenHeight())); Renderable2DComponent::Compose(); }