Physical light units (#476)
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@@ -582,13 +582,17 @@ Describes an orientation in 3D space.
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- [outer]POINT : int
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- [outer]SPOT : int
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- SetRange(float value)
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- SetEnergy(float value)
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- SetIntensity(float value) -- Brightness of light in. The units that this is defined in depend on the type of light. Point and spot lights use luminous intensity in candela (lm/sr) while directional lights use illuminance in lux (lm/m2). https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_lights_punctual
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- SetColor(Vector value)
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- SetCastShadow(bool value)
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- SetVolumetricsEnabled(bool value)
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- SetFOV(float value)
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- SetOuterConeAngle(float value) -- outer cone angle for spotlight in radians
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- SetInnerConeAngle(float value) -- inner cone angle for spotlight in radians (0 <= innerConeAngle <= outerConeAngle). Value of 0 disables inner cone angle
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- GetType() : int result
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- SetEnergy(float value) -- kept for backwards compatibility with non physical light units (before v0.70.0)
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- SetFOV(float value) -- kept for backwards compatibility with FOV angle (before v0.70.0)
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#### ObjectComponent
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- GetMeshID() : Entity
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- GetColor() : Vector
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