editor: paint tool - added sculpt mode #94; font renderer word wrap; other updates;
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+2
-1
@@ -587,6 +587,7 @@ void EditorComponent::Load()
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hairWnd->SetEntity(INVALID_ENTITY);
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forceFieldWnd->SetEntity(INVALID_ENTITY);
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cameraWnd->SetEntity(INVALID_ENTITY);
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paintToolWnd->SetEntity(INVALID_ENTITY);
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});
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GetGUI().AddWidget(clearButton);
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@@ -1464,7 +1465,7 @@ void EditorComponent::Update(float dt)
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envProbeWnd->SetEntity(picked.entity);
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forceFieldWnd->SetEntity(picked.entity);
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cameraWnd->SetEntity(picked.entity);
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paintToolWnd->SetEntity(picked.entity);
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paintToolWnd->SetEntity(picked.entity, picked.subsetIndex);
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if (picked.subsetIndex >= 0)
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{
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