editor update: material selection outline; general fixes;
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@@ -783,8 +783,6 @@ void MaterialWindow::SetEntity(Entity entity)
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if (material != nullptr)
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{
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material->SetUserStencilRef(0);
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const NameComponent& name = *scene.names.GetComponent(entity);
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stringstream ss("");
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ss << name.name << " (" << entity << ")";
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