merged texture descriptor structures
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@@ -1439,7 +1439,7 @@ void EditorComponent::Compose()
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//static Texture2D* clouds = nullptr;
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//if (clouds == nullptr)
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//{
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// Texture2DDesc desc;
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// TextureDesc desc;
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// desc.ArraySize = 1;
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// desc.BindFlags = BIND_UNORDERED_ACCESS | BIND_SHADER_RESOURCE;
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// desc.CPUAccessFlags = 0;
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