general improvements (#368)
* custom implementation for wi::vector * fix * sdl vulkan fix * linux fix * fix * vector fix * shader compiler and job system will be initialized automatically on first use * vector improvements * updates * update * network and audio will be auto initializing on first use only * fix * for now, use std::vector * vector refactor minor * backlog: access safety * shader clearcoat fix * gui initialization on demand * initializer updates * job system will be explicitly initialized
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@@ -38,15 +38,6 @@ namespace wi::network
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return static_cast<SocketInternal*>(param->internal_state.get());
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}
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void Initialize()
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{
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wi::Timer timer;
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int result;
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wi::backlog::post("wi::network_Linux Initialized (" + std::to_string((int)std::round(timer.elapsed())) + " ms)");
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}
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bool CreateSocket(Socket* sock)
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{
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std::shared_ptr<SocketInternal> socketinternal = std::make_shared<SocketInternal>();
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