From c8a533e6218f49eecbbce28f236e98025a372c69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Wed, 3 May 2023 18:24:38 +0200 Subject: [PATCH] transparents will receive colored shadow but also using secondary depth check --- WickedEngine/shaders/objectHF.hlsli | 2 +- WickedEngine/wiVersion.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/WickedEngine/shaders/objectHF.hlsli b/WickedEngine/shaders/objectHF.hlsli index 13bb915d7..71e901306 100644 --- a/WickedEngine/shaders/objectHF.hlsli +++ b/WickedEngine/shaders/objectHF.hlsli @@ -2,7 +2,7 @@ #define WI_OBJECTSHADER_HF #ifdef TRANSPARENT -#define DISABLE_TRANSPARENT_SHADOWMAP +#define TRANSPARENT_SHADOWMAP_SECONDARY_DEPTH_CHECK #else #define SHADOW_MASK_ENABLED #endif diff --git a/WickedEngine/wiVersion.cpp b/WickedEngine/wiVersion.cpp index bba47f5bf..a5a541f12 100644 --- a/WickedEngine/wiVersion.cpp +++ b/WickedEngine/wiVersion.cpp @@ -9,7 +9,7 @@ namespace wi::version // minor features, major updates, breaking compatibility changes const int minor = 71; // minor bug fixes, alterations, refactors, updates - const int revision = 195; + const int revision = 196; const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);