diff --git a/Editor/LightWindow.cpp b/Editor/LightWindow.cpp index d582caa0f..3fb916959 100644 --- a/Editor/LightWindow.cpp +++ b/Editor/LightWindow.cpp @@ -12,7 +12,7 @@ void LightWindow::Create(EditorComponent* _editor) SetSize(XMFLOAT2(650, 940)); closeButton.SetTooltip("Delete LightComponent"); - OnClose([&](wi::gui::EventArgs args) { + OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; @@ -161,7 +161,7 @@ void LightWindow::Create(EditorComponent* _editor) AddWidget(&volumetricCloudsCheckBox); typeSelectorComboBox.Create("Type: "); - typeSelectorComboBox.OnSelect([&](wi::gui::EventArgs args) { + typeSelectorComboBox.OnSelect([=](wi::gui::EventArgs args) { if (args.iValue < 0) return; wi::scene::Scene& scene = editor->GetCurrentScene(); @@ -231,7 +231,7 @@ void LightWindow::Create(EditorComponent* _editor) lensflare_Button[i].Create("LensFlareSlot"); lensflare_Button[i].SetText(""); lensflare_Button[i].SetTooltip("Load a lensflare texture to this slot"); - lensflare_Button[i].OnClick([&](wi::gui::EventArgs args) { + lensflare_Button[i].OnClick([=](wi::gui::EventArgs args) { LightComponent* light = editor->GetCurrentScene().lights.GetComponent(entity); if (light == nullptr) return; @@ -255,7 +255,7 @@ void LightWindow::Create(EditorComponent* _editor) params.description = "Texture"; params.extensions = wi::resourcemanager::GetSupportedImageExtensions(); wi::helper::FileDialog(params, [this, light, i](std::string fileName) { - wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [&](uint64_t userdata) { + wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) { light->lensFlareRimTextures[i] = wi::resourcemanager::Load(fileName); light->lensFlareNames[i] = fileName; lensflare_Button[i].SetText(wi::helper::GetFileNameFromPath(fileName)); @@ -369,8 +369,8 @@ void LightWindow::RefreshCascades() cascade.distanceSlider.Create(1, 1000, 0, 1000, ""); cascade.distanceSlider.SetTooltip("Specify cascade's maximum reach distance from camera.\nNote: Increasing cascades indices should use increasing distances."); cascade.distanceSlider.SetSize(XMFLOAT2(100, 18)); - cascade.distanceSlider.OnSlide([&](wi::gui::EventArgs args) { - light->cascade_distances[counter] = args.fValue; + cascade.distanceSlider.OnSlide([=](wi::gui::EventArgs args) { + light->cascade_distances[counter] = args.fValue; }); cascade.distanceSlider.SetValue(light->cascade_distances[counter]); AddWidget(&cascade.distanceSlider); @@ -380,8 +380,8 @@ void LightWindow::RefreshCascades() cascade.removeButton.SetTooltip("Remove this shadow cascade"); cascade.removeButton.SetDescription("Cascade " + std::to_string(counter) + ": "); cascade.removeButton.SetSize(XMFLOAT2(18, 18)); - cascade.removeButton.OnClick([&](wi::gui::EventArgs args) { - light->cascade_distances.erase(light->cascade_distances.begin() + counter); + cascade.removeButton.OnClick([=](wi::gui::EventArgs args) { + light->cascade_distances.erase(light->cascade_distances.begin() + counter); RefreshCascades(); }); AddWidget(&cascade.removeButton); @@ -393,7 +393,7 @@ void LightWindow::RefreshCascades() addCascadeButton.Create("Add shadow cascade"); addCascadeButton.SetTooltip("Add new shadow cascade. Note that for each shadow cascades, the scene will be rendered again, so adding more will affect performance!"); addCascadeButton.SetSize(XMFLOAT2(100, 20)); - addCascadeButton.OnClick([&](wi::gui::EventArgs args) { + addCascadeButton.OnClick([=](wi::gui::EventArgs args) { float prev_cascade = 1; if (!light->cascade_distances.empty()) {