From ceecfa6e4da66a13ff7ee5eeca5c2e87697b0c8c Mon Sep 17 00:00:00 2001 From: turanszkij Date: Tue, 27 Sep 2016 23:56:29 +0200 Subject: [PATCH] split tiled lighting implementation into separate branch until complete... --- WickedEngine/Renderable3DComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WickedEngine/Renderable3DComponent.cpp b/WickedEngine/Renderable3DComponent.cpp index 06d800e0a..d748eb3b3 100644 --- a/WickedEngine/Renderable3DComponent.cpp +++ b/WickedEngine/Renderable3DComponent.cpp @@ -178,7 +178,7 @@ void Renderable3DComponent::Compose(){ RenderColorGradedComposition(); - //wiImage::Draw(wiRenderer::ComputeTiledLightCulling(GRAPHICSTHREAD_IMMEDIATE), wiImageEffects(wiRenderer::GetDevice()->GetScreenWidth(), wiRenderer::GetDevice()->GetScreenHeight())); + wiImage::Draw(wiRenderer::ComputeTiledLightCulling(GRAPHICSTHREAD_IMMEDIATE), wiImageEffects((float)wiRenderer::GetDevice()->GetScreenWidth(), (float)wiRenderer::GetDevice()->GetScreenHeight())); Renderable2DComponent::Compose(); }