diff --git a/Editor/Editor.cpp b/Editor/Editor.cpp index 784e19470..dd1fb7238 100644 --- a/Editor/Editor.cpp +++ b/Editor/Editor.cpp @@ -3105,7 +3105,7 @@ void EditorComponent::RefreshSceneList() }); editorscene->tabCloseButton.OnClick([this, i](wi::gui::EventArgs args) { wi::lua::KillProcesses(); - componentsWnd.terrainWnd.terrain_preset = {}; + componentsWnd.terrainWnd.terrain_preset.props.clear(); translator.selected.clear(); wi::scene::Scene& scene = GetCurrentScene();