Added runtime shader compiler on linux (#339)
* Added runtime shader compiler on linux * dxcapi path fix * linux: shaderdump generation on github CI * linux: worker thread shutdown fix * thread safety in worker shutdown * cmake fix? Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
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+6
-13
@@ -1,6 +1,3 @@
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if (NOT WIN32)
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find_package(Threads REQUIRED)
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endif ()
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set (SOURCE_FILES
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main_${PLATFORM}.cpp
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@@ -49,27 +46,23 @@ if (WIN32)
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)
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set_property(TARGET WickedEngineEditor PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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set(LIB_DXCOMPILER "dxcompiler.dll")
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else ()
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add_executable(WickedEngineEditor ${SOURCE_FILES})
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target_link_libraries(WickedEngineEditor PUBLIC
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WickedEngine
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Threads::Threads
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WickedEngine
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meshoptimizer
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)
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# Copy shaders to build and source folders just to be safe:
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add_custom_command(
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TARGET WickedEngineEditor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/WickedEngine/shaders/spirv ${CMAKE_CURRENT_SOURCE_DIR}/shaders/spirv
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/WickedEngine/shaders/spirv ${CMAKE_CURRENT_BINARY_DIR}/shaders/spirv
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)
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set(LIB_DXCOMPILER "libdxcompiler.so")
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endif ()
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# Copy content to build folder:
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add_custom_command(
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TARGET WickedEngineEditor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/images ${CMAKE_CURRENT_BINARY_DIR}/images
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# Copy shader compiler library in the source folder
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/WickedEngine/${LIB_DXCOMPILER} ${CMAKE_CURRENT_BINARY_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/images ${CMAKE_CURRENT_BINARY_DIR}/images
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)
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