general refactor; script updates; new sample script added;
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@@ -346,6 +346,19 @@ Describes an orientation in 3D space.
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- SetBaseColor()
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- SetEmissiveColor()
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#### EmitterComponent
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- Burst(int value) -- spawns a specific amount of particles immediately
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- SetEmitCount(float value) -- set the emitted particle count per second
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- SetSize(float value) -- set particle starting size
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- SetLife(float value) -- set particle lifetime
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- SetNormalFactor(float value) -- set normal factor that modulates emit velocities
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- SetRandomness(float value) -- set general randomness factor
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- SetLifeRandomness(float value) -- set lifetime randomness factor
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- SetScaleX(float value) -- set scaling along lifetime in X axis
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- SetScaleY(float value) -- set scaling along lifetime in Y axis
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- SetRotation(float value) -- set rotation speed
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- SetMotionBlurAmount(float value) -- set the motion elongation factor
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## High Level Interface
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### MainComponent
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This is the main entry point and manages the lifetime of the application. Even though it is called a component, it is not part of the entity-component system
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