stability improvements, fixes
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@@ -9,10 +9,6 @@ HairParticleWindow::HairParticleWindow(wiGUI* gui) : GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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hairWindow = new wiWindow(GUI, "Hair Particle System Window");
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hairWindow->SetSize(XMFLOAT2(800, 600));
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GUI->AddWidget(hairWindow);
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