path trace fix
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@@ -180,9 +180,6 @@ void main(uint3 DTid : SV_DispatchThreadID, uint groupIndex : SV_GroupIndex)
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}
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}
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float3 lightColor = 0;
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SurfaceToLight surfaceToLight = (SurfaceToLight)0;
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// Light sampling:
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[loop]
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for (uint iterator = 0; iterator < g_xFrame_LightArrayCount; iterator++)
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@@ -194,6 +191,8 @@ void main(uint3 DTid : SV_DispatchThreadID, uint groupIndex : SV_GroupIndex)
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float3 L = 0;
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float dist = 0;
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float3 lightColor = 0;
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SurfaceToLight surfaceToLight = (SurfaceToLight)0;
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switch (light.GetType())
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{
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