added heap allocation counter; reduced string allocations;
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@@ -42,6 +42,7 @@ void Editor::Initialize()
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infoDisplay.watermark = true;
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infoDisplay.fpsinfo = true;
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infoDisplay.resolution = true;
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infoDisplay.heap_allocation_counter = true;
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wiRenderer::GetDevice()->SetVSyncEnabled(true);
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wiRenderer::SetOcclusionCullingEnabled(true);
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