gui: auto window sizing to fit all widgets; editor: object lightmap preview, windows sizing updates;
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@@ -7,7 +7,7 @@ using namespace wi::scene;
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void AnimationWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_ANIMATION " Animation", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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wi::gui::Window::Create(ICON_ANIMATION " Animation", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
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SetSize(XMFLOAT2(520, 540));
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closeButton.SetTooltip("Delete AnimationComponent");
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