shader refactor: removed resource and sampler binding macros
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@@ -308,7 +308,7 @@ void PaintToolWindow::Update(float dt)
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device->BindComputeShader(wiRenderer::GetShader(CSTYPE_PAINT_TEXTURE), cmd);
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wiRenderer::BindCommonResources(cmd);
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device->BindResource(wiTextureHelper::getWhite(), TEXSLOT_ONDEMAND0, cmd);
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device->BindResource(wiTextureHelper::getWhite(), 0, cmd);
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device->BindUAV(&editTexture, 0, cmd);
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PaintTextureCB cb;
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