shader refactor: removed resource and sampler binding macros

This commit is contained in:
Turánszki János
2021-11-21 20:10:19 +01:00
parent c2fe106d4e
commit dfcdbdd40c
138 changed files with 709 additions and 1083 deletions
+1 -1
View File
@@ -308,7 +308,7 @@ void PaintToolWindow::Update(float dt)
device->BindComputeShader(wiRenderer::GetShader(CSTYPE_PAINT_TEXTURE), cmd);
wiRenderer::BindCommonResources(cmd);
device->BindResource(wiTextureHelper::getWhite(), TEXSLOT_ONDEMAND0, cmd);
device->BindResource(wiTextureHelper::getWhite(), 0, cmd);
device->BindUAV(&editTexture, 0, cmd);
PaintTextureCB cb;