Exposes more RenderPath3D setters to Lua (#1526)
This commit is contained in:
@@ -1877,6 +1877,18 @@ It inherits functions from RenderPath2D, so it can render a 2D overlay.
|
||||
- SetCropBottom(float value) -- Sets cropping from bottom of the screen in logical units
|
||||
- GetLastPostProcessRT() : Texture -- returns the last post process render texture
|
||||
- SetDistortionOverlay(Texture texture) -- Set a normal map texture as full screen distortion mask
|
||||
- SetChromaticAberrationEnabled(bool value);
|
||||
- SetChromaticAberrationAmount(float value);
|
||||
- SetEyeAdaptionRate(float value);
|
||||
- SetEyeAdaptionKey(float value);
|
||||
- SetContrast(float value);
|
||||
- SetSaturation(float value);
|
||||
- SetBrightness(float value);
|
||||
- SetLightShaftsFadeSpeed(float value);
|
||||
- SetMeshBlendEnabled(bool value);
|
||||
- SetOcclusionCullingEnabled(bool value);
|
||||
- SetSSGIDepthRejection(float value);
|
||||
|
||||
|
||||
```lua
|
||||
FSR2_Preset = {
|
||||
|
||||
Reference in New Issue
Block a user