Exposes more RenderPath3D setters to Lua (#1526)

This commit is contained in:
Phil Schumann
2026-01-30 12:54:15 +01:00
committed by GitHub
parent bcee7e24db
commit e36cc8245d
3 changed files with 175 additions and 1 deletions
@@ -1877,6 +1877,18 @@ It inherits functions from RenderPath2D, so it can render a 2D overlay.
- SetCropBottom(float value) -- Sets cropping from bottom of the screen in logical units
- GetLastPostProcessRT() : Texture -- returns the last post process render texture
- SetDistortionOverlay(Texture texture) -- Set a normal map texture as full screen distortion mask
- SetChromaticAberrationEnabled(bool value);
- SetChromaticAberrationAmount(float value);
- SetEyeAdaptionRate(float value);
- SetEyeAdaptionKey(float value);
- SetContrast(float value);
- SetSaturation(float value);
- SetBrightness(float value);
- SetLightShaftsFadeSpeed(float value);
- SetMeshBlendEnabled(bool value);
- SetOcclusionCullingEnabled(bool value);
- SetSSGIDepthRejection(float value);
```lua
FSR2_Preset = {