editor save mode icons
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@@ -399,10 +399,10 @@ void OptionsWindow::Create(EditorComponent* _editor)
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saveModeComboBox.Create("Save Mode: ");
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saveModeComboBox.AddItem("Embed resources", (uint64_t)wi::resourcemanager::Mode::ALLOW_RETAIN_FILEDATA);
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saveModeComboBox.AddItem("No embedding", (uint64_t)wi::resourcemanager::Mode::ALLOW_RETAIN_FILEDATA_BUT_DISABLE_EMBEDDING);
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saveModeComboBox.AddItem("Dump to header", (uint64_t)wi::resourcemanager::Mode::ALLOW_RETAIN_FILEDATA);
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saveModeComboBox.SetTooltip("Choose whether to embed resources (textures, sounds...) in the scene file when saving, or keep them as separate files.\nThe Dump to header option will use embedding and create a C++ header file with byte data of the scene to be used with wi::Archive serialization.");
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saveModeComboBox.AddItem("Embed resources " ICON_SAVE_EMBED, (uint64_t)wi::resourcemanager::Mode::ALLOW_RETAIN_FILEDATA);
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saveModeComboBox.AddItem("No embedding " ICON_SAVE_NO_EMBED, (uint64_t)wi::resourcemanager::Mode::ALLOW_RETAIN_FILEDATA_BUT_DISABLE_EMBEDDING);
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saveModeComboBox.AddItem("Dump to header " ICON_SAVE_HEADER, (uint64_t)wi::resourcemanager::Mode::ALLOW_RETAIN_FILEDATA);
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saveModeComboBox.SetTooltip("Choose whether to embed resources (textures, sounds...) in the scene file when saving, or keep them as separate files.\nThe Dump to header (" ICON_SAVE_HEADER ") option will use embedding and create a C++ header file with byte data of the scene to be used with wi::Archive serialization.");
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saveModeComboBox.SetColor(wi::Color(50, 180, 100, 180), wi::gui::IDLE);
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saveModeComboBox.SetColor(wi::Color(50, 220, 140, 255), wi::gui::FOCUS);
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saveModeComboBox.SetSelected(editor->main->config.GetSection("options").GetInt("save_mode"));
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