diff --git a/WickedEngine/wiSceneSystem_BindLua.cpp b/WickedEngine/wiSceneSystem_BindLua.cpp index 0039c3e45..86d11e4bd 100644 --- a/WickedEngine/wiSceneSystem_BindLua.cpp +++ b/WickedEngine/wiSceneSystem_BindLua.cpp @@ -912,7 +912,7 @@ Luna::FunctionType EmitterComponent_BindLua::methods[] lunamethod(EmitterComponent_BindLua, SetScaleX), lunamethod(EmitterComponent_BindLua, SetScaleY), lunamethod(EmitterComponent_BindLua, SetRotation), - lunamethod(EmitterComponent_BindLua, SetmotionBlurAmount), + lunamethod(EmitterComponent_BindLua, SetMotionBlurAmount), { NULL, NULL } }; Luna::PropertyType EmitterComponent_BindLua::properties[] = { @@ -1072,7 +1072,7 @@ int EmitterComponent_BindLua::SetRotation(lua_State* L) return 0; } -int EmitterComponent_BindLua::SetmotionBlurAmount(lua_State* L) +int EmitterComponent_BindLua::SetMotionBlurAmount(lua_State* L) { int argc = wiLua::SGetArgCount(L); if (argc > 0) @@ -1081,7 +1081,7 @@ int EmitterComponent_BindLua::SetmotionBlurAmount(lua_State* L) } else { - wiLua::SError(L, "SetmotionBlurAmount(float value) not enough arguments!"); + wiLua::SError(L, "SetMotionBlurAmount(float value) not enough arguments!"); } return 0; diff --git a/WickedEngine/wiSceneSystem_BindLua.h b/WickedEngine/wiSceneSystem_BindLua.h index 363e4e431..e5a7178ae 100644 --- a/WickedEngine/wiSceneSystem_BindLua.h +++ b/WickedEngine/wiSceneSystem_BindLua.h @@ -186,7 +186,7 @@ namespace wiSceneSystem_BindLua int SetScaleX(lua_State* L); int SetScaleY(lua_State* L); int SetRotation(lua_State* L); - int SetmotionBlurAmount(lua_State* L); + int SetMotionBlurAmount(lua_State* L); }; } diff --git a/scripts/emitter_burst.lua b/scripts/emitter_burst.lua index 87e0e2cb4..ca181bea4 100644 --- a/scripts/emitter_burst.lua +++ b/scripts/emitter_burst.lua @@ -12,6 +12,7 @@ emitter_component.SetEmitCount(0) -- don't emit continuously emitter_component.SetNormalFactor(20) -- set starting speed to particles emitter_component.SetLife(0.3) -- particles will be short lived (around 0.3 sec if we don't account for life randomness) emitter_component.SetSize(0.1) -- adjust starting particle size +emitter_component.SetMotionBlurAmount(0.008) -- set a little motion blur (particles will be longer along movement direction) runProcess(function() while true do