Image renderer improvements (#502)
* image renderer preparation for custom vertex buffer * getcurrentrenderpass no longer needed * corner rounding implementation * treelist shadow fix * image renderer border soften parameter
This commit is contained in:
@@ -613,6 +613,25 @@ void OptionsWindow::Create(EditorComponent* _editor)
|
||||
paintToolWnd.brushTextureButton.SetColor(wi::Color::White(), wi::gui::IDLE);
|
||||
paintToolWnd.revealTextureButton.SetColor(wi::Color::White(), wi::gui::IDLE);
|
||||
editor->aboutLabel.sprites[wi::gui::FOCUS] = editor->aboutLabel.sprites[wi::gui::IDLE];
|
||||
for (int i = 0; i < arraysize(sprites); ++i)
|
||||
{
|
||||
sprites[i].params.enableCornerRounding();
|
||||
sprites[i].params.corners_rounding[1].radius = 10;
|
||||
resizeDragger_UpperRight.sprites[i].params.enableCornerRounding();
|
||||
resizeDragger_UpperRight.sprites[i].params.corners_rounding[1].radius = 10;
|
||||
}
|
||||
for (int i = 0; i < arraysize(editor->componentsWnd.sprites); ++i)
|
||||
{
|
||||
editor->componentsWnd.sprites[i].params.enableCornerRounding();
|
||||
editor->componentsWnd.sprites[i].params.corners_rounding[0].radius = 10;
|
||||
editor->componentsWnd.resizeDragger_UpperLeft.sprites[i].params.enableCornerRounding();
|
||||
editor->componentsWnd.resizeDragger_UpperLeft.sprites[i].params.corners_rounding[0].radius = 10;
|
||||
}
|
||||
for (int i = 0; i < arraysize(editor->saveButton.sprites); ++i)
|
||||
{
|
||||
editor->saveButton.sprites[i].params.enableCornerRounding();
|
||||
editor->saveButton.sprites[i].params.corners_rounding[2].radius = 10;
|
||||
}
|
||||
|
||||
});
|
||||
AddWidget(&themeCombo);
|
||||
|
||||
Reference in New Issue
Block a user