renderer updates (#191)
Big renderer refactor to remove some global state. - Renderer no longer uses "global scene", but instead takes scene as parameter to functions - Visibility is exposed, user can generate visibility for arbitrary camera and some exposed parameters - Big changes in renderer can make user render code in high level interface not compatible with previous versions - Fixed occlusion culling const correctness
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@@ -126,7 +126,7 @@ You can use the Renderer with the following functions, all of which are in the g
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- PutWaterRipple(String imagename, Vector position)
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- PutDecal(Decal decal)
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- PutEnvProbe(Vector pos)
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- ClearWorld()
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- ClearWorld(opt Scene scene) -- Clears the global scene and the associated renderer resources
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- ReloadShaders(opt string path)
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### Sprite
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