renderer updates (#191)
Big renderer refactor to remove some global state. - Renderer no longer uses "global scene", but instead takes scene as parameter to functions - Visibility is exposed, user can generate visibility for arbitrary camera and some exposed parameters - Big changes in renderer can make user render code in high level interface not compatible with previous versions - Fixed occlusion culling const correctness
This commit is contained in:
+1
-1
@@ -126,7 +126,7 @@ void TestsRenderer::Load()
|
||||
wiRenderer::GetDevice()->SetVSyncEnabled(true);
|
||||
wiRenderer::SetToDrawGridHelper(false);
|
||||
wiRenderer::SetTemporalAAEnabled(false);
|
||||
wiRenderer::ClearWorld();
|
||||
wiRenderer::ClearWorld(wiScene::GetScene());
|
||||
wiScene::GetScene().weather = WeatherComponent();
|
||||
this->ClearSprites();
|
||||
this->ClearFonts();
|
||||
|
||||
Reference in New Issue
Block a user