diff --git a/Content/scripts/character_controller/character_controller.lua b/Content/scripts/character_controller/character_controller.lua index 5c5a816e9..15b9e13d3 100644 --- a/Content/scripts/character_controller/character_controller.lua +++ b/Content/scripts/character_controller/character_controller.lua @@ -177,7 +177,7 @@ local function Character(model_scene, start_transform, controllable, anim_scene, -- read from mouse: if(input.Down(MOUSE_BUTTON_RIGHT)) then local mouseDif = input.GetPointerDelta() - mouseDif = mouseDif:Multiply(dt * 0.3) + mouseDif = mouseDif:Multiply(dt * 0.1) diff = vector.Add(diff, mouseDif) input.SetPointer(self.savedPointerPos) input.HidePointer(true)