From ed15992c1bf55428d9c412c6e09c2d2ae0c4cdb3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Sun, 12 Nov 2023 12:43:08 +0100 Subject: [PATCH] editor: better physics impulse test --- Editor/Editor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Editor/Editor.cpp b/Editor/Editor.cpp index 08398a4f7..435cdb768 100644 --- a/Editor/Editor.cpp +++ b/Editor/Editor.cpp @@ -1224,7 +1224,7 @@ void EditorComponent::Update(float dt) if (humanoid != nullptr) { humanoid->SetRagdollPhysicsEnabled(true); - wi::physics::ApplyImpulse(*humanoid, result.humanoid_bone, impulse); + wi::physics::ApplyImpulseAt(*humanoid, result.humanoid_bone, impulse, result.position_local); } } else @@ -1233,7 +1233,7 @@ void EditorComponent::Update(float dt) RigidBodyPhysicsComponent* rigidbody = scene.rigidbodies.GetComponent(result.entity); if (rigidbody != nullptr) { - wi::physics::ApplyImpulse(*rigidbody, impulse); + wi::physics::ApplyImpulseAt(*rigidbody, impulse, result.position_local); } } }