Implement texture picker (#1264)
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@@ -655,7 +655,7 @@ void GeneralWindow::Create(EditorComponent* _editor)
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editor->componentsWnd.newComponentCombo.SetAngularHighlightColor(highlight);
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editor->projectCreatorWnd.createButton.SetAngularHighlightColor(highlight);
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editor->themeEditorWnd.saveButton.SetAngularHighlightColor(highlight);
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editor->componentsWnd.materialWnd.textureSlotButton.SetColor(wi::Color::White(), wi::gui::IDLE);
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editor->componentsWnd.materialWnd.textureSlotImage.SetColor(wi::Color::White(), wi::gui::IDLE);
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editor->componentsWnd.objectWnd.lightmapPreviewButton.SetColor(wi::Color::White());
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for (auto& x : editor->componentsWnd.objectWnd.lightmapPreviewButton.sprites)
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{
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