autopipeline updates
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@@ -168,7 +168,7 @@ void EditorComponent::ResizeBuffers()
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desc.Width = wiRenderer::GetInternalResolution().x;
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desc.Height = wiRenderer::GetInternalResolution().y;
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desc.Format = wiRenderer::GetDevice()->GetBackBufferFormat(); // todo: smaller format, but then somehow need to specify custom rt format for wiImage PSO!
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desc.Format = FORMAT_R8_UNORM;
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desc.BindFlags = BIND_RENDER_TARGET | BIND_SHADER_RESOURCE;
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if (renderPath->getMSAASampleCount() > 1)
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{
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