Improving window layouts (#532)
* improving component window layouts * sound window update * transform window update * editor top gui animation; delete callback for entity tree * layer window update * other layout changes * grid helper ini * don't allow negative or zero local scale * version bump * camera fps config check if exists
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+54
-1
@@ -261,7 +261,7 @@ void ObjectWindow::Create(EditorComponent* _editor)
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editor = _editor;
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wi::gui::Window::Create(ICON_OBJECT " Object", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(670, 860));
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SetSize(XMFLOAT2(670, 600));
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closeButton.SetTooltip("Delete ObjectComponent");
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OnClose([=](wi::gui::EventArgs args) {
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@@ -581,3 +581,56 @@ void ObjectWindow::SetEntity(Entity entity)
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}
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void ObjectWindow::ResizeLayout()
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{
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wi::gui::Window::ResizeLayout();
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const float padding = 4;
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const float width = GetWidgetAreaSize().x;
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float y = padding;
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float jump = 20;
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auto add = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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const float margin_left = 140;
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const float margin_right = 40;
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widget.SetPos(XMFLOAT2(margin_left, y));
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widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
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y += widget.GetSize().y;
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y += padding;
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};
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auto add_right = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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const float margin_right = 40;
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widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
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y += widget.GetSize().y;
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y += padding;
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};
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auto add_fullwidth = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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const float margin_left = padding;
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const float margin_right = padding;
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widget.SetPos(XMFLOAT2(margin_left, y));
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widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
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y += widget.GetSize().y;
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y += padding;
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};
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add_right(renderableCheckBox);
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add_right(shadowCheckBox);
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add(ditherSlider);
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add(cascadeMaskSlider);
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add(lodSlider);
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add(colorComboBox);
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add_fullwidth(colorPicker);
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add(lightmapResolutionSlider);
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add(lightmapSourceUVSetComboBox);
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add(generateLightmapButton);
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add(stopLightmapGenButton);
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add(clearLightmapButton);
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}
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