updated to more recent win sdk + minor fix in jobsystem
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@@ -816,7 +816,7 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{8C15DC72-70C8-4212-B046-0B166A688A7C}</ProjectGuid>
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<RootNamespace>WickedEngine_SHADERS</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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@@ -22,7 +22,7 @@
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<ProjectGuid>{06163DCB-B183-4ED9-9C62-13EF1658E049}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>WickedEngine_Windows</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -118,7 +118,7 @@ namespace wiJobSystem
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for (uint32_t groupIndex = 0; groupIndex < groupCount; ++groupIndex)
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{
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// For each group, generate one real job:
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auto& jobGroup = [jobCount, groupSize, job, groupIndex]() {
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const auto& jobGroup = [jobCount, groupSize, job, groupIndex]() {
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// Calculate the current group's offset into the jobs:
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const uint32_t groupJobOffset = groupIndex * groupSize;
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@@ -9,7 +9,7 @@ namespace wiVersion
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// minor features, major updates
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const int minor = 23;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 5;
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const int revision = 6;
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long GetVersion()
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