updated to more recent win sdk + minor fix in jobsystem

This commit is contained in:
Turanszki Janos
2018-11-24 21:21:55 +00:00
parent 976be25e9f
commit f1735fefe4
7 changed files with 7 additions and 7 deletions
+1 -1
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@@ -816,7 +816,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{8C15DC72-70C8-4212-B046-0B166A688A7C}</ProjectGuid>
<RootNamespace>WickedEngine_SHADERS</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+1 -1
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@@ -22,7 +22,7 @@
<ProjectGuid>{06163DCB-B183-4ED9-9C62-13EF1658E049}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WickedEngine_Windows</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -118,7 +118,7 @@ namespace wiJobSystem
for (uint32_t groupIndex = 0; groupIndex < groupCount; ++groupIndex)
{
// For each group, generate one real job:
auto& jobGroup = [jobCount, groupSize, job, groupIndex]() {
const auto& jobGroup = [jobCount, groupSize, job, groupIndex]() {
// Calculate the current group's offset into the jobs:
const uint32_t groupJobOffset = groupIndex * groupSize;
+1 -1
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@@ -9,7 +9,7 @@ namespace wiVersion
// minor features, major updates
const int minor = 23;
// minor bug fixes, alterations, refactors, updates
const int revision = 5;
const int revision = 6;
long GetVersion()