Multi swapchain support (#257)

* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
This commit is contained in:
Turánszki János
2021-04-22 10:36:22 +01:00
committed by GitHub
parent 762e194a85
commit f1ced24f05
141 changed files with 75281 additions and 50418 deletions
+1 -1
View File
@@ -109,7 +109,7 @@ void ForceFieldWindow::Create(EditorComponent* editor)
Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 720, 50, 0));
Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 720, 50, 0));
SetVisible(false);
SetEntity(INVALID_ENTITY);