Multi swapchain support (#257)
* multi swapchain draft * uwp fix * swapchain resize handling * swapchain buffercount * vsync toggle * tests fix * update * everything removed from graphicsdevice regarding global screen params, engine refactor * added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain * linux fix: vulkan device needs window handle for instance creation * refactor * removed unused includes * shader refactor and lensflare fix * swapchain clearcolor and other refactors * vulkan: no vector allocation in submit * tests fix * refactors * lens flare canvas size fix * gui refactor for canvas support * refactors * removed global canvas state * msaa fix * fixes * refactor to minimize interface changes * gui changes * checkbox fix * gui fixes * fixes * input system will accept window handle * editor fixes * refactor and removed resolution related system events * small editor update * refactor: renderpath inherits from canvas * fixed tests duh * image refactor * image fix * removed every using namespace std * pushconstant fix * editor: object picking only when necessary * removed include * dx12: copy fence waiting performed on CPU * dx12 copyallocator update * vulkan: copy allocator with timeline semaphores * missing include * dx12 copy allocator update * refactor * editor update * vulkan copy allocator fix * dx12 update * vulkan, dx12 fixes * version bump * vsync event helper * documentation update * updated vulkan, dx12, dxc
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@@ -4,7 +4,6 @@
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#include <thread>
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using namespace std;
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using namespace wiGraphics;
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@@ -239,7 +238,7 @@ void PostprocessWindow::Create(EditorComponent* editor)
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AddWidget(&motionBlurStrengthSlider);
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depthOfFieldCheckBox.Create("DepthOfField: ");
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depthOfFieldCheckBox.SetTooltip("Enable Depth of field effect. Additional focus and strength setup required.");
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depthOfFieldCheckBox.SetTooltip("Enable Depth of field effect. Requires additional camera setup: focal length and aperture size.");
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depthOfFieldCheckBox.SetScriptTip("RenderPath3D::SetDepthOfFieldEnabled(bool value)");
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depthOfFieldCheckBox.SetSize(XMFLOAT2(hei, hei));
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depthOfFieldCheckBox.SetPos(XMFLOAT2(x, y += step));
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@@ -385,7 +384,7 @@ void PostprocessWindow::Create(EditorComponent* editor)
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AddWidget(&chromaticaberrationSlider);
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Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 500, 80, 0));
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Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 500, 80, 0));
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SetVisible(false);
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}
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