Multi swapchain support (#257)

* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
This commit is contained in:
Turánszki János
2021-04-22 10:36:22 +01:00
committed by GitHub
parent 762e194a85
commit f1ced24f05
141 changed files with 75281 additions and 50418 deletions
+4 -4
View File
@@ -165,7 +165,7 @@ void Translator::Create()
}
}
void Translator::Update()
void Translator::Update(const wiCanvas& canvas)
{
if (selected.empty())
{
@@ -192,7 +192,7 @@ void Translator::Update()
dist = wiMath::Distance(p, cam.Eye) * 0.05f;
RAY ray = wiRenderer::GetPickRay((long)pointer.x, (long)pointer.y);
RAY ray = wiRenderer::GetPickRay((long)pointer.x, (long)pointer.y, canvas);
XMVECTOR x, y, z, xy, xz, yz;
@@ -323,12 +323,12 @@ void Translator::Update()
}
plane = XMPlaneFromPointNormal(pos, XMVector3Normalize(planeNormal));
RAY ray = wiRenderer::GetPickRay((long)pointer.x, (long)pointer.y);
RAY ray = wiRenderer::GetPickRay((long)pointer.x, (long)pointer.y, canvas);
XMVECTOR rayOrigin = XMLoadFloat3(&ray.origin);
XMVECTOR rayDir = XMLoadFloat3(&ray.direction);
XMVECTOR intersection = XMPlaneIntersectLine(plane, rayOrigin, rayOrigin + rayDir*cam.zFarP);
ray = wiRenderer::GetPickRay((long)prevPointer.x, (long)prevPointer.y);
ray = wiRenderer::GetPickRay((long)prevPointer.x, (long)prevPointer.y, canvas);
rayOrigin = XMLoadFloat3(&ray.origin);
rayDir = XMLoadFloat3(&ray.direction);
XMVECTOR intersectionPrev = XMPlaneIntersectLine(plane, rayOrigin, rayOrigin + rayDir*cam.zFarP);