GUI updates (#490)
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+20
-28
@@ -8,14 +8,29 @@ using namespace wi::scene;
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void EnvProbeWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create("Environment Probe Window");
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wi::gui::Window::Create(ICON_ENVIRONMENTPROBE " Environment Probe", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(420, 220));
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closeButton.SetTooltip("Delete EnvironmentProbeComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().probes.Remove(entity);
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editor->GetCurrentScene().aabb_probes.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->RefreshEntityTree();
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});
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float x = 5, y = 0, step = 35;
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infoLabel.Create("");
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infoLabel.SetText("Environment probes can be used to capture the scene from a specific location in a 360 degrees panorama. The probes will be used for reflections fallback, where a better reflection type is not available. The probes can affect the ambient colors slightly.\nTip: You can scale, rotate and move the probes to set up parallax correct rendering to affect a specific area only. The parallax correction will take effect inside the probe's bounds (indicated with a cyan colored box).");
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infoLabel.SetSize(XMFLOAT2(400 - 10, 100));
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infoLabel.SetSize(XMFLOAT2(300, 100));
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infoLabel.SetPos(XMFLOAT2(x, y));
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infoLabel.SetColor(wi::Color::Transparent());
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AddWidget(&infoLabel);
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@@ -49,32 +64,9 @@ void EnvProbeWindow::Create(EditorComponent* _editor)
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});
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AddWidget(&msaaCheckBox);
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generateButton.Create("Put");
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generateButton.SetTooltip("Put down a new probe in front of the camera and capture the scene.");
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generateButton.SetPos(XMFLOAT2(x, y += step));
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generateButton.OnClick([=](wi::gui::EventArgs args) {
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XMFLOAT3 pos;
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XMStoreFloat3(&pos, XMVectorAdd(editor->GetCurrentEditorScene().camera.GetEye(), editor->GetCurrentEditorScene().camera.GetAt() * 4));
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Entity entity = editor->GetCurrentScene().Entity_CreateEnvironmentProbe("editorProbe", pos);
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_ADD;
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editor->RecordSelection(archive);
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editor->ClearSelected();
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editor->AddSelected(entity);
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editor->RecordSelection(archive);
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editor->RecordAddedEntity(archive, entity);
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editor->RefreshEntityTree();
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SetEntity(entity);
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});
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AddWidget(&generateButton);
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refreshButton.Create("Refresh");
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refreshButton.SetTooltip("Re-renders the selected probe.");
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refreshButton.SetPos(XMFLOAT2(x + 120, y));
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refreshButton.SetPos(XMFLOAT2(x, y+= step));
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refreshButton.SetEnabled(false);
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refreshButton.OnClick([&](wi::gui::EventArgs args) {
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EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity);
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@@ -87,7 +79,7 @@ void EnvProbeWindow::Create(EditorComponent* _editor)
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refreshAllButton.Create("Refresh All");
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refreshAllButton.SetTooltip("Re-renders all probes in the scene.");
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refreshAllButton.SetPos(XMFLOAT2(x + 240, y));
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refreshAllButton.SetPos(XMFLOAT2(x + 120, y));
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refreshAllButton.SetEnabled(true);
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refreshAllButton.OnClick([&](wi::gui::EventArgs args) {
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Scene& scene = editor->GetCurrentScene();
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@@ -102,7 +94,7 @@ void EnvProbeWindow::Create(EditorComponent* _editor)
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Translate(XMFLOAT3(100, 100, 0));
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SetMinimized(true);
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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