GUI updates (#490)
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+24
-4
@@ -9,13 +9,27 @@ using namespace wi::scene;
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void NameWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create("Name Window");
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SetSize(XMFLOAT2(360, 80));
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wi::gui::Window::Create("Name", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(360, 60));
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closeButton.SetTooltip("Delete NameComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().names.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->RefreshEntityTree();
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});
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float x = 60;
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float y = 0;
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float step = 25;
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float siz = 280;
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float siz = 250;
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float hei = 20;
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nameInput.Create("");
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@@ -34,7 +48,7 @@ void NameWindow::Create(EditorComponent* _editor)
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});
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AddWidget(&nameInput);
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Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 450, 200, 0));
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SetMinimized(true);
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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@@ -60,3 +74,9 @@ void NameWindow::SetEntity(Entity entity)
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nameInput.SetValue("Select entity to modify name...");
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}
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}
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void NameWindow::Update()
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{
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nameInput.SetPos(XMFLOAT2(60, 0));
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nameInput.SetSize(XMFLOAT2(GetSize().x - 65, nameInput.GetSize().y));
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}
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