GUI updates (#490)
This commit is contained in:
+106
-105
@@ -9,58 +9,62 @@ using namespace wi::scene;
|
||||
void TransformWindow::Create(EditorComponent* _editor)
|
||||
{
|
||||
editor = _editor;
|
||||
wi::gui::Window::Create("Transform Window");
|
||||
SetSize(XMFLOAT2(480, 200));
|
||||
wi::gui::Window::Create(ICON_TRANSFORM " Transform" , wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
|
||||
SetSize(XMFLOAT2(480, 360));
|
||||
|
||||
float x = 100;
|
||||
closeButton.SetTooltip("Delete TransformComponent\nNote that a lot of components won't work correctly without a TransformComponent!");
|
||||
OnClose([=](wi::gui::EventArgs args) {
|
||||
|
||||
wi::Archive& archive = editor->AdvanceHistory();
|
||||
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
|
||||
editor->RecordEntity(archive, entity);
|
||||
|
||||
editor->GetCurrentScene().transforms.Remove(entity);
|
||||
|
||||
editor->RecordEntity(archive, entity);
|
||||
|
||||
editor->RefreshEntityTree();
|
||||
});
|
||||
|
||||
float x = 80;
|
||||
float xx = x;
|
||||
float y = 0;
|
||||
float step = 25;
|
||||
float siz = 50;
|
||||
float hei = 20;
|
||||
|
||||
createButton.Create("Create New Transform");
|
||||
createButton.SetTooltip("Create a new entity with only a trasform component");
|
||||
createButton.SetPos(XMFLOAT2(x, y));
|
||||
createButton.SetSize(XMFLOAT2(350, hei));
|
||||
createButton.OnClick([=](wi::gui::EventArgs args) {
|
||||
Entity entity = CreateEntity();
|
||||
editor->GetCurrentScene().transforms.Create(entity);
|
||||
|
||||
wi::Archive& archive = editor->AdvanceHistory();
|
||||
archive << EditorComponent::HISTORYOP_ADD;
|
||||
editor->RecordSelection(archive);
|
||||
|
||||
editor->ClearSelected();
|
||||
editor->AddSelected(entity);
|
||||
|
||||
editor->RecordSelection(archive);
|
||||
editor->RecordAddedEntity(archive, entity);
|
||||
|
||||
editor->RefreshEntityTree();
|
||||
SetEntity(entity);
|
||||
});
|
||||
AddWidget(&createButton);
|
||||
float wid = 200;
|
||||
|
||||
clearButton.Create("Clear Transform");
|
||||
clearButton.SetTooltip("Reset transform to identity");
|
||||
clearButton.SetPos(XMFLOAT2(x, y += step));
|
||||
clearButton.SetSize(XMFLOAT2(350, hei));
|
||||
clearButton.SetPos(XMFLOAT2(x, y));
|
||||
clearButton.SetSize(XMFLOAT2(wid + hei + 1, hei));
|
||||
clearButton.OnClick([=](wi::gui::EventArgs args) {
|
||||
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
||||
if (transform != nullptr)
|
||||
{
|
||||
wi::Archive& archive = editor->AdvanceHistory();
|
||||
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
|
||||
editor->RecordEntity(archive, entity);
|
||||
|
||||
transform->ClearTransform();
|
||||
transform->UpdateTransform();
|
||||
|
||||
editor->RecordEntity(archive, entity);
|
||||
}
|
||||
});
|
||||
AddWidget(&clearButton);
|
||||
|
||||
parentCombo.Create("Parent: ");
|
||||
parentCombo.SetSize(XMFLOAT2(330, hei));
|
||||
parentCombo.SetSize(XMFLOAT2(wid, hei));
|
||||
parentCombo.SetPos(XMFLOAT2(x, y += step));
|
||||
parentCombo.SetEnabled(false);
|
||||
parentCombo.OnSelect([&](wi::gui::EventArgs args) {
|
||||
Scene& scene = editor->GetCurrentScene();
|
||||
|
||||
wi::Archive& archive = editor->AdvanceHistory();
|
||||
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
|
||||
editor->RecordEntity(archive, entity);
|
||||
|
||||
Scene& scene = editor->GetCurrentScene();
|
||||
if (args.iValue == 0)
|
||||
{
|
||||
scene.Component_Detach(entity);
|
||||
@@ -70,13 +74,15 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
scene.Component_Attach(entity, (Entity)args.userdata);
|
||||
}
|
||||
|
||||
editor->RecordEntity(archive, entity);
|
||||
|
||||
});
|
||||
parentCombo.SetTooltip("Choose a parent entity (also works if selected entity has no transform)");
|
||||
AddWidget(&parentCombo);
|
||||
|
||||
txInput.Create("");
|
||||
txInput.SetValue(0);
|
||||
txInput.SetDescription("Translation X: ");
|
||||
txInput.SetDescription("Position X: ");
|
||||
txInput.SetPos(XMFLOAT2(x, y += step));
|
||||
txInput.SetSize(XMFLOAT2(siz, hei));
|
||||
txInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
@@ -91,7 +97,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
|
||||
tyInput.Create("");
|
||||
tyInput.SetValue(0);
|
||||
tyInput.SetDescription("Translation Y: ");
|
||||
tyInput.SetDescription("Position Y: ");
|
||||
tyInput.SetPos(XMFLOAT2(x, y += step));
|
||||
tyInput.SetSize(XMFLOAT2(siz, hei));
|
||||
tyInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
@@ -106,7 +112,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
|
||||
tzInput.Create("");
|
||||
tzInput.SetValue(0);
|
||||
tzInput.SetDescription("Translation Z: ");
|
||||
tzInput.SetDescription("Position Z: ");
|
||||
tzInput.SetPos(XMFLOAT2(x, y += step));
|
||||
tzInput.SetSize(XMFLOAT2(siz, hei));
|
||||
tzInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
@@ -119,10 +125,56 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
});
|
||||
AddWidget(&tzInput);
|
||||
|
||||
|
||||
|
||||
x = 250;
|
||||
y = step * 2;
|
||||
y = step;
|
||||
|
||||
sxInput.Create("");
|
||||
sxInput.SetValue(1);
|
||||
sxInput.SetDescription("Scale X: ");
|
||||
sxInput.SetPos(XMFLOAT2(x, y += step));
|
||||
sxInput.SetSize(XMFLOAT2(siz, hei));
|
||||
sxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->scale_local.x = args.fValue;
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
AddWidget(&sxInput);
|
||||
|
||||
syInput.Create("");
|
||||
syInput.SetValue(1);
|
||||
syInput.SetDescription("Scale Y: ");
|
||||
syInput.SetPos(XMFLOAT2(x, y += step));
|
||||
syInput.SetSize(XMFLOAT2(siz, hei));
|
||||
syInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->scale_local.y = args.fValue;
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
AddWidget(&syInput);
|
||||
|
||||
szInput.Create("");
|
||||
szInput.SetValue(1);
|
||||
szInput.SetDescription("Scale Z: ");
|
||||
szInput.SetPos(XMFLOAT2(x, y += step));
|
||||
szInput.SetSize(XMFLOAT2(siz, hei));
|
||||
szInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->scale_local.z = args.fValue;
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
AddWidget(&szInput);
|
||||
|
||||
x = xx;
|
||||
y = step * 4.5f;
|
||||
|
||||
|
||||
rollInput.Create("");
|
||||
@@ -188,13 +240,13 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
});
|
||||
AddWidget(&yawInput);
|
||||
|
||||
|
||||
y += step * 0.5f;
|
||||
x = 250;
|
||||
y = step * 4.5f;
|
||||
|
||||
rxInput.Create("");
|
||||
rxInput.SetValue(0);
|
||||
rxInput.SetDescription("Quaternion X: ");
|
||||
rxInput.SetTooltip("Rotation Quaternion.X [After input of this value, quaternion will be renormalized]");
|
||||
rxInput.SetTooltip("Rotation Quaternion.X");
|
||||
rxInput.SetPos(XMFLOAT2(x, y += step));
|
||||
rxInput.SetSize(XMFLOAT2(siz, hei));
|
||||
rxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
@@ -202,7 +254,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->rotation_local.x = args.fValue;
|
||||
XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
|
||||
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
@@ -211,7 +263,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
ryInput.Create("");
|
||||
ryInput.SetValue(0);
|
||||
ryInput.SetDescription("Quaternion Y: ");
|
||||
ryInput.SetTooltip("Rotation Quaternion.Y [After input of this value, quaternion will be renormalized]");
|
||||
ryInput.SetTooltip("Rotation Quaternion.Y");
|
||||
ryInput.SetPos(XMFLOAT2(x, y += step));
|
||||
ryInput.SetSize(XMFLOAT2(siz, hei));
|
||||
ryInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
@@ -219,7 +271,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->rotation_local.y = args.fValue;
|
||||
XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
|
||||
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
@@ -228,7 +280,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
rzInput.Create("");
|
||||
rzInput.SetValue(0);
|
||||
rzInput.SetDescription("Quaternion Z: ");
|
||||
rzInput.SetTooltip("Rotation Quaternion.Z [After input of this value, quaternion will be renormalized]");
|
||||
rzInput.SetTooltip("Rotation Quaternion.Z");
|
||||
rzInput.SetPos(XMFLOAT2(x, y += step));
|
||||
rzInput.SetSize(XMFLOAT2(siz, hei));
|
||||
rzInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
@@ -236,7 +288,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->rotation_local.z = args.fValue;
|
||||
XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
|
||||
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
@@ -245,7 +297,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
rwInput.Create("");
|
||||
rwInput.SetValue(1);
|
||||
rwInput.SetDescription("Quaternion W: ");
|
||||
rwInput.SetTooltip("Rotation Quaternion.W [After input of this value, quaternion will be renormalized]");
|
||||
rwInput.SetTooltip("Rotation Quaternion.W");
|
||||
rwInput.SetPos(XMFLOAT2(x, y += step));
|
||||
rwInput.SetSize(XMFLOAT2(siz, hei));
|
||||
rwInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
@@ -253,71 +305,21 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->rotation_local.w = args.fValue;
|
||||
XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
|
||||
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
AddWidget(&rwInput);
|
||||
|
||||
|
||||
x = xx;
|
||||
y += step * 0.5f;
|
||||
|
||||
|
||||
x = 400;
|
||||
y = step * 2;
|
||||
|
||||
|
||||
sxInput.Create("");
|
||||
sxInput.SetValue(1);
|
||||
sxInput.SetDescription("Scale X: ");
|
||||
sxInput.SetPos(XMFLOAT2(x, y += step));
|
||||
sxInput.SetSize(XMFLOAT2(siz, hei));
|
||||
sxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->scale_local.x = args.fValue;
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
AddWidget(&sxInput);
|
||||
|
||||
syInput.Create("");
|
||||
syInput.SetValue(1);
|
||||
syInput.SetDescription("Scale Y: ");
|
||||
syInput.SetPos(XMFLOAT2(x, y += step));
|
||||
syInput.SetSize(XMFLOAT2(siz, hei));
|
||||
syInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->scale_local.y = args.fValue;
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
AddWidget(&syInput);
|
||||
|
||||
szInput.Create("");
|
||||
szInput.SetValue(1);
|
||||
szInput.SetDescription("Scale Z: ");
|
||||
szInput.SetPos(XMFLOAT2(x, y += step));
|
||||
szInput.SetSize(XMFLOAT2(siz, hei));
|
||||
szInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
||||
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
||||
if (transform != nullptr)
|
||||
{
|
||||
transform->scale_local.z = args.fValue;
|
||||
transform->SetDirty();
|
||||
}
|
||||
});
|
||||
AddWidget(&szInput);
|
||||
|
||||
|
||||
x = 400;
|
||||
y += step * 5;
|
||||
x = 250;
|
||||
|
||||
snapScaleInput.Create("");
|
||||
snapScaleInput.SetValue(1);
|
||||
snapScaleInput.SetDescription("Snap mode unit for Scale: ");
|
||||
snapScaleInput.SetDescription("Snap mode Scale: ");
|
||||
snapScaleInput.SetPos(XMFLOAT2(x, y += step));
|
||||
snapScaleInput.SetSize(XMFLOAT2(siz, hei));
|
||||
snapScaleInput.SetValue(editor->translator.scale_snap);
|
||||
@@ -328,7 +330,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
|
||||
snapRotateInput.Create("");
|
||||
snapRotateInput.SetValue(1);
|
||||
snapRotateInput.SetDescription("Snap mode angle for Rotate (in degrees): ");
|
||||
snapRotateInput.SetDescription("Snap mode Rotate (in degrees): ");
|
||||
snapRotateInput.SetPos(XMFLOAT2(x, y += step));
|
||||
snapRotateInput.SetSize(XMFLOAT2(siz, hei));
|
||||
snapRotateInput.SetValue(editor->translator.rotate_snap / XM_PI * 180);
|
||||
@@ -339,7 +341,7 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
|
||||
snapTranslateInput.Create("");
|
||||
snapTranslateInput.SetValue(1);
|
||||
snapTranslateInput.SetDescription("Snap mode unit for Translate: ");
|
||||
snapTranslateInput.SetDescription("Snap mode Translate: ");
|
||||
snapTranslateInput.SetPos(XMFLOAT2(x, y += step));
|
||||
snapTranslateInput.SetSize(XMFLOAT2(siz, hei));
|
||||
snapTranslateInput.SetValue(editor->translator.translate_snap);
|
||||
@@ -348,7 +350,8 @@ void TransformWindow::Create(EditorComponent* _editor)
|
||||
});
|
||||
AddWidget(&snapTranslateInput);
|
||||
|
||||
Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 750, 100, 0));
|
||||
|
||||
SetMinimized(true);
|
||||
SetVisible(false);
|
||||
|
||||
SetEntity(INVALID_ENTITY);
|
||||
@@ -389,8 +392,6 @@ void TransformWindow::SetEntity(Entity entity)
|
||||
SetEnabled(false);
|
||||
}
|
||||
|
||||
createButton.SetEnabled(true);
|
||||
|
||||
parentCombo.SetEnabled(true);
|
||||
parentCombo.ClearItems();
|
||||
parentCombo.AddItem("NO PARENT");
|
||||
|
||||
Reference in New Issue
Block a user