DX11 removal, Surfel GI

version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
	- Bindless descriptor support is now assumed
	- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
	- Removed Map/Unmap
	- added BindDynamicConstantBuffer helper function
	- improved AllocateGPU helper function
	- GPU Queries resolving can be done directly into GPUBuffer
	- UpdateBuffer now doesn't synchronize internally, this allows batching updates
	- removed support for bindless constant buffers (uniform buffers)
	- BindConstantBuffer will accept offset
	- RESOURCE_STATES refactor, they can be combined now in the barriers
	- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
This commit is contained in:
Turánszki János
2021-09-05 18:59:03 +02:00
committed by GitHub
parent b549e6c597
commit f3687dbf4e
238 changed files with 7025 additions and 11690 deletions
+1 -1
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@@ -18,7 +18,7 @@ jobs:
run: |
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
cd ..
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
+1 -1
View File
@@ -17,7 +17,7 @@ jobs:
run: |
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
cd ..
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
run: |
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
cd ..
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64