DX11 removal, Surfel GI
version 0.57.0: - DX11 removed, DX12 is default now on Windows - graphics interfaces improved: - Bindless descriptor support is now assumed - GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation - Removed Map/Unmap - added BindDynamicConstantBuffer helper function - improved AllocateGPU helper function - GPU Queries resolving can be done directly into GPUBuffer - UpdateBuffer now doesn't synchronize internally, this allows batching updates - removed support for bindless constant buffers (uniform buffers) - BindConstantBuffer will accept offset - RESOURCE_STATES refactor, they can be combined now in the barriers - many other refactors - gbuffer normals removed, implemented visibility buffer - bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing - hair particles path tracing support - path tracing eye adaption supported - Surfel GI (experimental)
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@@ -18,7 +18,7 @@ jobs:
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run: |
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
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cd ..
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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@@ -17,7 +17,7 @@ jobs:
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run: |
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
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cd ..
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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@@ -18,7 +18,7 @@ jobs:
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run: |
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
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cd ..
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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