cmake: use precompiled headers (#1181)
This commit is contained in:
@@ -3,11 +3,11 @@ if (NOT WIN32)
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find_package(Threads REQUIRED)
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endif ()
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set (SOURCE_FILES
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stdafx.cpp
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set(SOURCE_FILES
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Example_ImGui.cpp
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Example_ImGui.h
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stdafx.h
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)
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set(IMGUI_FILES
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ImGui/imconfig.h
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ImGui/imgui.cpp
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ImGui/imgui.h
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@@ -22,32 +22,47 @@ set (SOURCE_FILES
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)
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if (WIN32)
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list (APPEND SOURCE_FILES
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list(APPEND SOURCE_FILES
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main_Windows.cpp
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main_Windows.h
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Tests.rc
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)
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list(APPEND IMGUI_FILES
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ImGui/imgui_impl_win32.cpp
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ImGui/imgui_impl_win32.h
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)
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add_library(Example_ImGui_Lib OBJECT ${IMGUI_FILES})
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add_executable(Example_ImGui WIN32 ${SOURCE_FILES})
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target_link_libraries(Example_ImGui PUBLIC
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target_link_libraries(Example_ImGui
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PUBLIC
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WickedEngine_Windows
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PRIVATE
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Example_ImGui_Lib
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)
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set(LIB_DXCOMPILER "dxcompiler.dll")
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else()
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list (APPEND SOURCE_FILES
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list(APPEND SOURCE_FILES
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main_SDL2.cpp
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)
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list(APPEND IMGUI_FILES
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ImGui/imgui_impl_sdl.cpp
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ImGui/imgui_impl_sdl.h
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)
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add_library(Example_ImGui_Lib OBJECT ${IMGUI_FILES})
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find_package(SDL2 REQUIRED)
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target_link_libraries(Example_ImGui_Lib PRIVATE SDL2::SDL2)
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add_executable(Example_ImGui ${SOURCE_FILES})
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target_link_libraries(Example_ImGui PUBLIC
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target_link_libraries(Example_ImGui
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PUBLIC
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WickedEngine
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Threads::Threads
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PRIVATE
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Example_ImGui_Lib
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)
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# Copy shaders to build and source folders just to be safe:
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@@ -3,11 +3,12 @@ if (NOT WIN32)
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find_package(Threads REQUIRED)
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endif ()
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set (SOURCE_FILES
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stdafx.cpp
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set(SOURCE_FILES
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Example_ImGui_Docking.cpp
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Example_ImGui_Docking.h
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stdafx.h
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../../Editor/ModelImporter_GLTF.cpp
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)
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set(IMGUI_FILES
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ImGui/imconfig.h
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ImGui/imgui.cpp
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ImGui/imgui.h
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@@ -22,36 +23,50 @@ set (SOURCE_FILES
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ImGui/ImGuizmo.cpp
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ImGui/ImGuizmo.h
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ImGui/IconsMaterialDesign.h
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../../Editor/ModelImporter_GLTF.cpp
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)
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if (WIN32)
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list (APPEND SOURCE_FILES
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list(APPEND SOURCE_FILES
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main_Windows.cpp
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main_Windows.h
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Tests.rc
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)
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list(APPEND IMGUI_FILES
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ImGui/imgui_impl_win32.cpp
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ImGui/imgui_impl_win32.h
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)
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add_library(Example_ImGui_Docking_Lib OBJECT ${IMGUI_FILES})
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add_executable(Example_ImGui_Docking WIN32 ${SOURCE_FILES})
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target_link_libraries(Example_ImGui_Docking PUBLIC
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target_link_libraries(Example_ImGui_Docking
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PUBLIC
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WickedEngine_Windows
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PRIVATE
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Example_ImGui_Docking_Lib
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)
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set(LIB_DXCOMPILER "dxcompiler.dll")
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else()
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list (APPEND SOURCE_FILES
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list(APPEND SOURCE_FILES
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main_SDL2.cpp
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)
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list(APPEND IMGUI_FILES
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ImGui/imgui_impl_sdl.cpp
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ImGui/imgui_impl_sdl.h
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)
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add_library(Example_ImGui_Docking_Lib OBJECT ${IMGUI_FILES})
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find_package(SDL2 REQUIRED)
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target_link_libraries(Example_ImGui_Docking_Lib PRIVATE SDL2::SDL2)
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add_executable(Example_ImGui_Docking ${SOURCE_FILES})
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target_link_libraries(Example_ImGui_Docking PUBLIC
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target_link_libraries(Example_ImGui_Docking
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PUBLIC
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WickedEngine
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Threads::Threads
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PRIVATE
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Example_ImGui_Docking_Lib
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)
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# Copy shaders and font to build and source folders just to be safe:
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@@ -66,6 +81,8 @@ else()
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set(LIB_DXCOMPILER "libdxcompiler.so")
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endif ()
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target_precompile_headers(Example_ImGui_Docking PRIVATE stdafx.h)
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if (MSVC)
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set_property(TARGET Example_ImGui_Docking PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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endif ()
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@@ -1,9 +1,7 @@
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cmake_minimum_required(VERSION 3.19)
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set (SOURCE_FILES
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stdafx.cpp
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Tests.cpp
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Tests.h
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stdafx.h
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)
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if (WIN32)
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@@ -34,6 +32,8 @@ else()
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set(LIB_DXCOMPILER "libdxcompiler.so")
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endif ()
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target_precompile_headers(Tests PRIVATE stdafx.h)
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if (MSVC)
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set_property(TARGET Tests PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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endif ()
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