dx11, dx12, vulkan updates: common samplers, auto samplers, auto root constantbuffers (dx12)
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@@ -434,7 +434,7 @@ void RendererWindow::Create(EditorComponent* editor)
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break;
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}
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wiRenderer::ModifySampler(desc, SSLOT_OBJECTSHADER);
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wiRenderer::ModifyObjectSampler(desc);
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});
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textureQualityComboBox.SetSelected(3);
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@@ -448,7 +448,7 @@ void RendererWindow::Create(EditorComponent* editor)
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mipLodBiasSlider.OnSlide([&](wiEventArgs args) {
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wiGraphics::SamplerDesc desc = wiRenderer::GetSampler(SSLOT_OBJECTSHADER)->GetDesc();
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desc.MipLODBias = wiMath::Clamp(args.fValue, -15.9f, 15.9f);
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wiRenderer::ModifySampler(desc, SSLOT_OBJECTSHADER);
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wiRenderer::ModifyObjectSampler(desc);
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});
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AddWidget(&mipLodBiasSlider);
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