Voxel GI updates (#614)
- anisotropic voxelization - voxel clipmaps - voxel SDF - improved voxel volume scrolling, and temporal blending - improved multi-bounce diffuse
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@@ -1068,7 +1068,7 @@ void Example_ImGuiRenderer::Update(float dt)
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static bool bVoxelGIEnabled = false;
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if (ImGui::Checkbox("Voxel GI", &bVoxelGIEnabled))
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{
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wi::renderer::SetVoxelRadianceEnabled(bVoxelGIEnabled);
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wi::renderer::SetVXGIEnabled(bVoxelGIEnabled);
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}
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