Softbody simplification with bones (#876)
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@@ -32,7 +32,7 @@ void HumanoidWindow::Create(EditorComponent* _editor)
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float wid = 220;
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infoLabel.Create("");
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infoLabel.SetSize(XMFLOAT2(100, 50));
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infoLabel.SetSize(XMFLOAT2(100, 80));
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infoLabel.SetText("This window will stay open even if you select other entities until it is collapsed, so you can select other bone entities.");
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AddWidget(&infoLabel);
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