Softbody simplification with bones (#876)
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@@ -3203,6 +3203,12 @@ void Import_Extension_VRMC(LoaderState& state)
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}
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}
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auto ext_vrmc_springbone_extended_collider = state.gltfModel.extensions.find("VRMC_springBone_extended_collider");
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if (ext_vrmc_springbone_extended_collider != state.gltfModel.extensions.end())
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{
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wi::backlog::post("VRMC_springBone_extended_collider extension found in model, but it is not implemented yet in the importer.", wi::backlog::LogLevel::Warning);
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}
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}
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void VRM_ToonMaterialCustomize(const std::string& name, MaterialComponent& material)
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