* path tracing hardware acceleration #175 * hlsl5 fix * fixes * random seed fix * ci fix * fixes * re enable spirv validation in linux * path trace updates * pathtrace fix * raytracing fixes * path tracing normal map limit
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@@ -710,7 +710,7 @@ void ObjectWindow::Create(EditorComponent* editor)
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x->SetLightmapRenderRequest(true);
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}
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wiRenderer::InvalidateBVH();
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scene.InvalidateBVH();
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});
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AddWidget(&generateLightmapButton);
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