updated water shaders;
added some render event annotations; updated editor;
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@@ -84,7 +84,7 @@ void Renderable2DComponent::Render()
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{
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rtFinal.Activate(GRAPHICSTHREAD_IMMEDIATE, 0.0f, 0.0f, 0.0f, 0);
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wiRenderer::GetDevice()->EventBegin(L"Sprite Layers");
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for (auto& x : layers)
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{
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for (auto& y : x.entities)
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@@ -99,6 +99,7 @@ void Renderable2DComponent::Render()
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}
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}
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}
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wiRenderer::GetDevice()->EventEnd();
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GetGUI().Render();
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