Vertex AO (#795)
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@@ -9,7 +9,7 @@ void MaterialWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_MATERIAL " Material", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(300, 1340));
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SetSize(XMFLOAT2(300, 1360));
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closeButton.SetTooltip("Delete MaterialComponent");
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OnClose([=](wi::gui::EventArgs args) {
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@@ -97,6 +97,17 @@ void MaterialWindow::Create(EditorComponent* _editor)
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});
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AddWidget(&occlusionSecondaryCheckBox);
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vertexAOCheckBox.Create("Vertex AO: ");
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vertexAOCheckBox.SetTooltip("If enabled, vertex ambient occlusion will be enabled (if it exists)");
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vertexAOCheckBox.SetPos(XMFLOAT2(x, y += step));
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vertexAOCheckBox.SetSize(XMFLOAT2(hei, hei));
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vertexAOCheckBox.OnClick([&](wi::gui::EventArgs args) {
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MaterialComponent* material = editor->GetCurrentScene().materials.GetComponent(entity);
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if (material != nullptr)
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material->SetVertexAODisabled(!args.bValue);
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});
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AddWidget(&vertexAOCheckBox);
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windCheckBox.Create("Wind: ");
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windCheckBox.SetTooltip("If enabled, vertex wind weights will affect how much wind offset affects the subset.");
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windCheckBox.SetPos(XMFLOAT2(x, y += step));
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@@ -772,6 +783,7 @@ void MaterialWindow::SetEntity(Entity entity)
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specularGlossinessCheckBox.SetCheck(material->IsUsingSpecularGlossinessWorkflow());
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occlusionPrimaryCheckBox.SetCheck(material->IsOcclusionEnabled_Primary());
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occlusionSecondaryCheckBox.SetCheck(material->IsOcclusionEnabled_Secondary());
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vertexAOCheckBox.SetCheck(!material->IsVertexAODisabled());
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windCheckBox.SetCheck(material->IsUsingWind());
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doubleSidedCheckBox.SetCheck(material->IsDoubleSided());
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outlineCheckBox.SetCheck(material->IsOutlineEnabled());
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@@ -942,6 +954,7 @@ void MaterialWindow::ResizeLayout()
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add_right(specularGlossinessCheckBox);
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add_right(occlusionPrimaryCheckBox);
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add_right(occlusionSecondaryCheckBox);
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add_right(vertexAOCheckBox);
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add_right(windCheckBox);
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add_right(doubleSidedCheckBox);
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add_right(outlineCheckBox);
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